I’ve been spending the last couple of weeks working on wrapping up the setting chapter for the Gamemaster’s Guide for Earthdawn, summarizing what has (and has not) changed with the time jump. Part of this has involved going back to material published for earlier editions, looking at the situation at that time, and deciding what might have changed on both a large and small scale.
This has actually been pretty fun, in a “What if?” sense.
In the course of this, I realized there was one decision I would need to make that if not handled appropriately could have… troublesome repercussions from a gender politics standpoint (especially with regard to issues around matters of trans identity and exclusion).
For the sake of the uninitiated, I’m going to give you a big ol’ data dump of setting information to set things up here.
The t’skrang are a race of semi-aquatic lizard folk in the Earthdawn setting, they are generally a boisterous and exuberant people, with a culture that revolves around feats of daring, courage, and storytelling (with a healthy dose of tall-tale exaggeration thrown in to enhance the teller’s role in the story).
T’skrang have a matriarchal society, led by a lahala, the eldest female in the clan/extended family. This is more than a ceremonial or political position. Through a magical ritual, the lahala is granted the collective memories and knowledge of all prior lahalas from the line. Of course, this has the potential for complications if the lahala dies before the ritual is performed (not passing on the memories), or is corrupted by a Horror (and therefore passes that taint along with the memories — a factor that will come into play shortly).
As additional bit of necessary detail, t’skrang are born (hatched, actually) without a biological sex. It is not until puberty — which the t’skrang call kaissa, that the child’s biological sex is expressed.
All of this is lead-up to a bit of setting detail in the Earthdawn game. Many t’skrang settlements are part of a larger community called an aropagoi, or “Great House”, led by a shivalahala (“lahala of lahalas”) with the same sort of racial memory tradition. The shivalahala of House Syrtis — one of these aropagoi — is known as “The Prophetess” and provides guidance to those who undergo a pilgrimage to meet with her.
One of the prior holders of the title was affected by a Horror’s curse, and the subsequent shivalahala’s have all been unstable and gradually gone insane. In a radical break from tradition, the most recent t’skrang granted the honor was a seven-year-old child. It appears that the change has stabilized the mental health issues otherwise plaguing the position, as the child has displayed a wisdom and restraint that had been lacking for a while. However, there are those (in setting) who wonder what will happen when if the child expresses as male after kaissa.
For the fourth edition of Earthdawn, I decided to advance the timeline by a few years. As I said earlier, this means I need to look at the way things were, and decide how (or if) they would change. I was working on the aropagoi and realized — after doing some math — that the shivalahala Syrtis would undergo kaissa in the time between the prior edition and the new one.
So a decision needs to be made. Thinking about the matter, it turns out not to be straightforward, if I want to be aware of and sensitive to matters of real-world gender politics and social issues.
Let me be clear, I am not upset by this in the least, or cursing the “evil conspiracy of social justice warriors” for making this a question with interesting implications. As a straight white male, the increased awareness of social justice issues (especially in the RPG industry) has brought to light things that I would likely have been blind to just a few short years ago.
That is a good thing.
This post is already longer than I intended, so I’m going to close it out here for now and do a follow-up to explore some of the issues and implications that have come to mind over the last few days this thing has been bouncing around in my head.